It's looking at facts like this that led Apple to create Apple Arcade, and for developers like us to see it as a way to keep making the games that we want to make and have them playable on mobile.Īnyway, the happy news is that the majority of desktop and console audiences are still prepared to pay directly for content that they love, and that doesn't show any sign of abating! So our presence on Steam will be much as same as it has been for Mini Metro. Hi there, Unfortunately, there are not currently any plans for an Android release as we are exclusively available on Apple Arcade for mobile platforms. The premium/free-to-play divide is even more stark on Android - even though the Android install base is much larger premium developers generally receive 20% of their mobile income from Android, 80% from iOS. The way things were heading we would have been forced to either adopt free-to-play models (ads, IAP), which don't suit our games, or abandon mobile altogether in favour of desktop and console. I'd prefer not to get into discussions about mobile platforms on the Steam forums (we have the r/MiniMotorways subreddit which might be more suitable) but I will say that premium mobile developers have been faced with decreasing margins for years now in the face of highly competitive free-to-play monetisation models. We're not going to release a rushed half-baked port, we want to spend the time to make sure Mini Motorways feels as at home on Steam as it does on Apple Arcade. It's not out because there's a small team behind this game and we don't have the resources to dedicate to more than one platform at once. But we just can’t bring Mini Motorways to Android as things stand, which is a decision we had to weigh up commercially as much as emotionally.Īlso I think it's important to note that Mini Motorways not being on Steam isn't down to any kind of exclusivity arrangement - we're free to release on desktop or consoles at any time we want to. No offense intended to our fans of Mini Metro on Android, which we will continue to support. For example no one has accused us of insulting Xbox fans, but it's the only major console that Mini Metro isn't available on – not because we wanted to deprive the owners of those devices, but for commercial reasons. Sometimes it’s down to expertise, or resources, or even preference. As developers we always agonise over the platforms we release on.
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